The Northwarde's New Dawn

Chapter 01: New Beginnings from the Ashes of Captivity
Check out my totally sweet Portland half-sleeves

Scenes and Events

Prison Escape

Establishment: The characters are all prisoners at an Empire penal colony, a mining facility that has existed as both prison and mine for many years. Only in recent years had the prison come under the possession and operation of the Empire. The Prison on the region around it were once owned by Bear Clan, before taking the brunt of the attacks when the Empire pushed in.

- Erik, on poop duty, made his way to the surface where he saw a clear and large conflict.
- Eberk, also noticing the conflict, intimidated his guard and then freed himself and the prisoners on his chain.
- Erik, Diego, & Olga managed to defeat a guard, before also being freed.
- The four party members made for the surface, before being attacked by a vengeful prisoner and several of his goons. The attackers were defeated.
- The party snuck across the courtyard, busted a hole into the storage room, recovered their gear and made for the exit.
- Just beyond the exit, they were nearly cornered by attack wolves, but managed to hold them at bay until a more serious threat arrived.

The Trek Upriver

- Eberk knows a bit about some settlements up the river, higher in the hills – at least, he used to.
- Party takes a short rest at a stream where the prisoners were once fetched to carry water to the prison
- The weather has been getting wetter and harsher, the river is higher than expected, and unfordable
- They trek upriver!
- two days later, find a long-abandoned, once-sacked village near a rickety old rope bridge high across the river gorge. Village was another Bear Clan village, probably sacked in the earliest days of the War
- signs of recent camping in the village’s shrine! a doll left behind, too.
- the trek further south, not daring to brave the rope bridge
- find a massive, fine dwarven-make bridge at the intersection of two causeways.
- snow and wind are hard now, making travel difficult and exhausting

Tulver’s Bend, part 1: Attack!

- they infiltrate an abandoned old trading post, and secretly make camp in the collapsed stables
- the night is deep and snow is falling, but they find out someone is inside the main trading post keephouse!
- they manage to hide, though, and dig in for the night
- in the earliest of pre-dawn, they see some bestial humanoids “returning” through the post’s big gates, and hear sounds that they might have a captive.
- THREE BATTLES! As the snow still falls, and the morning has yet to dawn…
- BATTLE 1: Two Udvatchen (the twisted, sunlight-fearing goblinkind of the north). Quickly dispatched, but they shout an alarm…
- BATTLE 2: Several more, including a big one. They all roll terribly, and are dispatched. Party wavers on whether or not to enter the lodge proper, but screams of captives seal their decision to attack.
- BATTLE 3: Many more bad guys, and this time they almost wipe out the party. All but Diego fall in battle, although Erik is invigorated back to action with but a single hit point. Diego kites one around outside until the sun rises and it boils and fries to death. All the others are eventually killed or driven deeper inside.
- They rest, and meet the sole surviving captive: a young northwoman named Ysolde, who had formerly been a prison guard! But she says she was pressed into that duty as punishment for being a pickpocket, and hadn’t been with the guard long.
- They don’t fully trust Ysolde, but accept her nonetheless.
- Burn the dead, search for loot, etc.
- The party restored to some semblance of health, they discuss clearing out the rest of the building during the hours of the light.
- The formulate a plan, but it all goes pear-shaped and the dwarf just charges
- They take clear out the remaining udvatchen, but diego goes down in the process (restored to health by Ysolde and Erik).
- After resting, they try and figure out what to do next.

Tulver’s Bend, part 2: Revelations

- they loot the place, find some supplies, some treasures, and a secret stash of wine and brandy!
- Erik finds the mummified corpse of a little girl in a chest, under a pile of rubble. She is Drita, and she’s from Aurochs clan. Of noble garb, with a silver locket.
- hunted for food, killed and skinned a bear
- both Olga and Erik felt visions leading them to the East, following a secret Wolf Clan map they were only able to partially translate
- Chat with Ysolde over camp, learn her story: she’s young (17) but quite hardy. She’s Walrus, from Tuskenspear, was attested as a pickpocket and had two fingers on her right hand cut off. Shortly after, the town was raided by Shark Clan Reavers, she was captured as a prisoner to be sold into slavery, but shortly after that the Reavers were attacked by Imperial Navy. She was “rescued” and then pressed into service as a forced conscript. She worked at the Prison for the last two months. She has no loyalty to the Empire.
- encountered Wolf Clan scouts just as they were preparing to leave, led by Captain Sigurd – he does not suspect them to be prisoners, which is good!
- learned of the end of the war and the demise of the prison
- lied to him about finding anything of value on the dead wolf clan they found inside the lodge
- departed in peace toward the east as the snows kept falling…

Party Roster

Loose Threads

  • Drita, the dead noble girl from the Aurochs Clan – Erik has her locket
  • The Secret Map of the Wolf CLan – what’s up with that?
  • Is the war really, truly over?
  • what of the previous owners of this lodge and trading post?

Portents of the Future

NPCs Encountered

- Captain Sigurd of the Wolf Clan

New Creatures and Enemies

- Prison Guards
- Prisoners
- Wolf Clan Soldier
- Wolves
- Udvatch (“OOD-vahtch”): Pl. Udvatchen, lang. Udvish. TWO TYPES: The small goblinlike ones, and the larger (medium-sized) beefy ones

Misc Loot of Note

  • Cologne of the Lost
  • The Dragonscale Pouch
  • The Hairy Coat
  • The Soupstone

Interesting New Facts and Tidbits

Chapter Rewards


Group Rewards

Individual Bonuses

Chapter 02: A Trail of Chains and Weather Vanes

Scenes and Events

Heading Eastward

- encounter with a sleeping stone giant! It was drunk and passed out in a valley, with several livestock staked nearby and a big sack of other things. The party wisely sneaked past it and kept on their way

Valleden Village


Party Roster

Loose Threads

Portents of the Future

NPCs Encountered

New Creatures and Enemies

- Stone Giant

Misc Loot of Note

  • Cologne of the Lost
  • The Dragonscale Pouch
  • The Hairy Coat
  • The Soupstone

Interesting New Facts and Tidbits

Chapter Rewards


Group Rewards

Individual Bonuses

2nd Campaign, Session 001: Warm Returns to the Coldest of Homes

Northwarde (2nd Take) Game 001: 2016-07-10, Note-taker: Sean

Players in order:
- Corinne : Ava
- Sean: Fridirick Viter
- Spes: Enith
- Paris: Sabeen

Absent: Chris (Illness)

Character Introductions –
Determinations made: Halflings are spread out, but not particularly dense in their population.

Snow Leopard Clans: The furthest to the north – the most remote lands – cold.

Sabeen’s family came to the north because her mother was afflicted by something that was suppressed by the cold. Later, when she got the call from the god to cure disease she was especially eager in the hopes of saving her mother – however, she has not YET cured her mother.

Snow leopard clan was drawn to the war the latest, and even then only out of obligation to the rest of the commonwealth. Their lands have been the least disturbed by the war, since they are so far to the north.

Why are the Snow Leopard people so far north? They like their isolation – Solidarity thru Solitude. they are cut-off because they want to be.

Time to roll on some charts!
Chose the Path of War
- Carried two soldiers to safety when she stood up against the threat. She has “The tooth of a walrus” – a symbol of a debt owed by a member of a walrus clan member.
- She also honorably disarmed an enemy and faced them with fists alone. Defeated the enemy with only her firsts, and chose to kill the enemy. She took a trophy from the fallen foe – a wearable article that provides advantage against certain enemies.
- Disarmed an enemy trap as well.

Chose Life Experience
- Natural talent for negotiation – got really good at wheeling and dealing.
- Escaped capture when guards were out to arrest her.
- Attended to the injured after a natural disaster.

Chose Life Experience
- Rabble-Rouser – you have started five riots! Very good at putting on a show
- You also worked as a part time grave digger, and because she has seen so much death she is resistant to the fear of death.
- You are a talented tenor. Very good singer!

Friderick Vitek
Chose the Path of War
- Impressed the General and got a promotion!
- Infiltrated an enemy headquarters and extracted information.
- Stranded on a deserted island after a shipwreck.

The Very Last Step – Filling in the Blanks on the Map
2 people, 2 places
Snow Leopard Statue – 20ft tall, carved into a Glacier
Trading Post/Hub – Off to the Side
The Jarl’s House -
The River Road -

Tagfal – brother of Enith – Asshole
Vithar the Innkeeper – Well Regarded
Bahz – the Captive Joten, lives in a Warehouse by the dock.
Landvik – Ex-Shark Fishman, married to Embla the Apothecary.
Firetender Sigrun Tindur – Religious Fire-tenders – The Lighthouse Keepers

More Location – Seaside Inn
Viewpoint Bridge – A great place for your first Kiss!
A watchtower & a lighthouse
Medicinal Poison Vendor – Fathiyya (Mother of Paris) & Arush (Father)

Crooked Tail Meadery – A hunter tamed snow leopard that had a crooked tail.
(We Drink Mead)

Religion: All about the old gods, unlike the new gods who are ascendent mortals.

Circle to the Elven (Stones to the Elven) – there was a 12th but that stone was cast into the ocean. Within it is an amphitheater where performances are sometimes held.

The Characters Return to the City – Level 3

We have returned to the town – Winter’s Maw. Ava was with a traveling caravan, while Fridirick and Sabeen joined the military. Only Enith stayed home during this time.

Fridirick has received word of the end of the world and headed home, while Sabeen returns by boat. Ava had traveled quite far to the south and it is only with the lifting of the dwarven barricade that she has been able to return home, by boat. Sabeen and Ava meet up on the boat together – reconnected – Ava is seasick but Sabeen offers her something to help with it. They catch back up and reconnect.

When Fridirick returns, Enith has learned of his coming (along with others) and is waiting on the edge of town. They embrace, hug, and head into town, and then go down to the dock to wait for – potentially – the return of their allies.

Ava, still on the boat, is a little bit nervous – her parents may not approve of the life choices she has pursued. She and Sabeen grab up their belongings and head off the boat. There they meet up with the other two and head to the Meadery to catch-up. Words are exchanged, as well as some minor gifts, and Fridirick ends up offering a jester’s hat to Ava.

Story Time! – “Need some poison. I know a guy. It’s me.”

Sabeen returns to visit her family and they are VERY happy. Lots of excitement. She went away, and now she’s back, and they love her.

Ava returns to see her family in the morning as well, mostly to make sure they are still alive. “So are you finally home to settle down and join the watch?”. When she declines, they are ready to show her the door.

Fridirick writes down all that he has learned in his travels in a few scrolls. Then, he heads back to meet his friends. They agree to help out, but nothing can be said beyond that. Fridirick visits the Jarl to present his official claims to risen status and landholdings. The Jarl tells them he has only 1 month to get the land in working order, as it had previously been decided to be turned to other purposes. However, the well-spoken Fridirick convinces him to extend that to two. The land is crawling with Udvatchen, and they need to be warded off in order to turn the claim into something worthwhile. If Fridirick can prove his capability to master that parcel of land, it’s all his.

Fridirick returns to his friends, and they begin to make plans for re-taking the keep, and clearing out the infested old dungeon beneath it…

2nd Campaign, Session 002: ...and a Warm Retirement for Alchemist Assassins

D&D Notes 2016-07-31
Recorder: Paris


Welcoming: Brynn

Chose Life Experience (left with Ava to join the Circus)

  • Got kicked out of town for selling snake oil. He has 4 remaining uses of essentially a potion of placebo effect. He knows the formula and how to make it. The potion of placebo effect causes the imbiber to make a saving throw, on a failed save they believe whatever the potion’s described purpose is effective.
  • Moved to academic path, joined an Alchemy academy in the southlands.
  • Researched venomous snakes and wrote a paper about it; Learned the spell Summon Familiar, he can summon a snake familiar.
  • Involved in an alchemy experiment gone awry. Dex +1 Int -1. This actually ended up blowing up the entire academy and he’s now on the run.


  • Fridirick returned from war with title, he is now a Thane.

The Story goes on…

Brynn was taken in by the ex-Shark fisherman, Landvik, and the apothecary, Embla. He left with Ava to join the circus, but found himself splitting off from the circus. He decided to join an alchemy school which was eventually destroyed by his hand. Now they are now hunting him down. He was able to make his way back via the low rivers. He made his way back by stealing someone else’s ticket. During his way back he finds himself amongst the Wolf clan until they are able to help escort him back to Snow Leopard lands.

Now we are tasked with clearing out the old keep in two months. It has a dungeon beneath it and is currently being occupied by udvatchen. Enith has kept them at bay through strategic destruction of the structure beneath the keep. While discussing the keep in the Crooked Tail Meadery, Brynn bursts through the door in a panic trying to get away from people he recognizes from the apothecary school. Enith scouts out the meadery to see if they have followed Brynn and finds a Southerner with a wiggly eye in the tap room. Time passes as Enith converses with him. Concerned, Fridrick heads out to join her and participates in helping keep him off Brynn’s trail. Turns out he is an elf!

After a prolonged discussion and “well applied” disguise Sabeen convinces the group to exit and just deal with the Brynn’s follower. Ava and Brynn start to excite the crowd, confusing Brynn for a Southern dancer and he gives a wonderful performance. Sabeen tries to distract the elf with her dwarven-made eye. Brynn invites the stranger to the stage, but he declines exiting The Crooked Tail Meadery.

We make our way to Brynn’s family’s house and find his family in the dark, somehow influenced by another member from the destroyed apothecary school. As Brynn moves to attack, the hut catches fire!

Brynn casts Greater Restoration to cure Landvik. Enith turns from the door and rushes the man who Misty Stepped away with her scimitar. Fridrick is trying to make a hole in the ground to the ocean. Ava puts the first man to sleep and Sabeen shoots one of the fire casters. Brynn does the same spell on his mother, Embla and helps them to gather important items. The enemy casters make mirror images of themselves as the hut begins to collapse. Fridrick pole vaults out with a javelin and makes a three point landing. Enith and Sabeen shot some images and disapate them. Ava attacks the sleeping target and kills him. Brynn tries to leap from the falling hut, but falls short. Fridrick is put to sleep on the pier and Ava tries to scare the monk with Fey Prescence, but only affects Enith. Sabeen shakes Fridrick awake and absconds to land. Brynn is able to climb to safety. The monk strikes Ava and she responds with Hellish Rebuke. Fridrick and Brynn are hit with Color Spray and Fridrick is blinded. Ava goes down, Fridrick tries to strike but misses, and Enith (no longer frightened) heals Ava to bring her back. Sabeen shoots and kills her first target. Many misses ensue and the monk disengages and jumps away. The lead monk webs the group and the other uses scorching ray against the trapped party. Attention shifts to the other monk and he is collectively taken down. Brynn turns and takes the leader down.

His hands are covered with rings (10-12), a pouch with powder, 5 skin flasks, and a heavy key. Fridrick picks up a bunch of necklaces. Sabeen picks up a journal with a clasp from the last monk she killed. Each monk had 5 skin flasks and pouches with powder (explosive). Sabeen wants to give the bodies funeral rites, but is convinced that it can be done after it is investigated as a crime.

2nd Campaign, Session 003: Slithering Into the Deep Dark

D&D Northwarde 2016-08-14: Sean taking Notes


  • Corinne- Ava Sabeen/Brynn
  • Sean - Fridirick Enith/Brynn
  • Spes - Enith Sabeen/Fridirick
  • Paris - Sabeen Ava/Fridirick
  • Chris - Brynn Ava/Fridirick

Last time…

Brynn returned, despite some troubles. Chaos and funtimes ensued. Brynn managed to rescue his parents from the Alchemist guild attack. With violence.


Brynn’s father is fairly upset, and blames Brynn, while his mother is at least happy to see him. Fridirick suggests reporting the crime and getting the town guard. They were already on their way. The party explains that they were assaulted, and manages to talk down the pack of guards. In the process, Ava plays her new set of bells and it creeps everyone out.

The guards have no qualm with them and let them keep what they want, as well as burning the bodies.

Ritual Time with Sabeen! The bodies are laid out on funeral pyres, then doused with a flammable liquid. A song is sung for them, then they are burned.

The group goes to go get some rest, and Brynn tells his parents that they can stay at the Inn.

The next day, Brynn is up early to go fishing. With his angry dad. They go up the river to do spear fishing and have a chat. His father cautions him not to give up his pride and serve Fridirick, and also wants to know when He and Ava are getting married.

“Think deeply on your Anchors”

Enith, meanwhile, has spent some time looking at the jewelry. The necklaces seem to be magical, and some of the rings appear to be keys. She keeps those and tries to pawn the others.

Fridirick tries to do some digging on the nature of the old keep he has acquired. He finds some notes about other volumes as well. An old map of the upper level is included in that information. The keep was built 900 years ago! Hjorvard Andrekky was the person who built it but little is actually known about him. There is a promise of treasure.

Ava is off busking and trying to run up some money to help the family whose home burned down. She makes some good money busking, especially at lunch.

Sabeen is visiting the temple aligned to the fire keepers of Bradn. (“Because I misspelled it, I’m going with.”) God of Flame and Fortune. (Will also decided that Sigri was the Url Queen (goddess of the fae)). She receives a vision – she receives 5 individual uses of the Guidance Cantrip.

Eventually the group meets back together and shares their information. They decide to meet at the tower and go clear out the udvatchen. Fridirick gives a rallying speech, while Brynn passes out Placebo potions. Enith also passes out the magical necklaces.

Inside the keep, the group tries to figure out how to get through the rubble. They send the snake down to look, but it doesn’t seem to discover much. There is some discussion about what to do, but the options seem… weak. Finally they come up with a GREAT PLAN! They will be absorbed into the flesh of the snake, using a potion, and the snake will carry them underground.

It works, but as soon as they are Fridirick leaps free. Soon, the others follow, and only Brynn remains inside the snake. But he seems okay with that. As the group continues onward, they are ambushed by a pack of udvatchen!

Ava tries to use faerie fire, which succeeds in lighting the place up but doesn’t hit anyone else. She stabs one, but then they retaliate… and they begin to swarm the party, slamming attacks into Fridirick and Ava. Attacks are doled out against the udvauchen, even as the party takes wounds. 1 is down from hellfire, another a moment later from Sabeen’s blade. Fridierick tries to offer magical protection, and Brynn pops out of the snake. Enith tries to joint he fray – but doesn’t do much with her torch.

Blows are traded back and forth with the udvatchen suffering casualties as they continue to rain damage down on the party. Heavy wounds are sustained all around by the swarming enemies. Fridirick and Enith go down in the fray while Ava brings the unholy wrath. Sabeen is attacking like a psycho, taking them down left and right.

By the end of the party, everyone is taken down at least once EXCEPT for Brynn. The udvatchen are defeated.

The party falls back and flees. They decide to recruit some help and try to completely dig out the hole. Enith does some more scouting as well and finds a water source coming out of the ground.

Using some poor laborers, the group works at digging the ruins out. Meanwhile, Sabeen and Enith decide to go explore the other tower that was previously closed off. they climb up, then make their way downward. Eventually they manage to make it to the bottom of the tower, to a room that seems to have been abandoned.

2nd Campaign, Session 004: Udvatchen - more like SCREWEDvatchen, amirite?

D&D Northwarde 2016-08-28: Sean taking Notes


  • Character Ally/Rival
  • Brynn Ava / Fridirick
  • Sabeen Enith / Enith
  • Enith Sabeen / Fridirick
  • Ava Fridirick / Enith
  • Fridirick Brynn / Sabeen

Last time…


Curiosity has gotten the best of Enith and Sabeen, who have just discovered that the room the dropped into has some restless dead in it… 5 frozen zombies from ages past. Enith lashes into them, as does Sabeen. The zombies wear Half-Plate and carry fine maces, and prove to be resistant. Two of them go down, but they continue to harry the duo, pummeling Enith while the other grabs Sabeen and starts biting her.

It becomes too much, and Enith goes down. Sabeen flails and stabs, as the two remaining Frost Zombies try to fight over her, accidentally freeing her! She uses the opportunity to stab a vulnerable spot and drops it! While Enith bleeds out, she continues her frantic attempt to defeat the last zombie! Somehow, Sabeen manages to drop all of them -

But now she is trapped down here alone with a near-dead friend. After some consideration, she decides to climb out and try and get help.
Ava & Brynn decide to climb up to the top with Sabeen. Ava slips, and Brynn tries to swing down and catch her mid-fall. He nails it like a champ. They continue, and find Sabeen’s unconscious body.

They stab the dead zombies a few more times, then clear out the rubble behind the door. Enith ‘pokes’ around the room instead of helping. They managed to be freed.

New Character: Orla the Blacksmith (the most reputable)

Brynn & Ava will go try and sell the armor, while Sabeen & Enith are going to see about a cure. Fridirick stays to keep an eye on things. Brynn and Ava get a SWEET 10 gp value for the armor. Sabeen & Enith learn that this infection is known as Winter’s Grasp, and that the zombies will return in a day if they aren’t ‘cleansed’. The temple also tasks Sabeen to recover a Holy Ring that rests somewhere beneath the Chained Spire.

As the work finally finishes up (after 7 days), Fridirick tries to sway some of them to return as hirelings – 4.

DAHL -Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
ERDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
HAELGA – Female Human -Heavy Mace & Shield, Spear, Padded, Optimistic
JACOB – Male Human – 20’s – Merc – Leather & 2-Handed Axe, Beautiful

(Shortbows for Everyone) – 8 Arrows on Erden

4 HP (+6) – +1 Attack & Damage

Ragdarr the Unquenchable, the current manager of the Meadery. (He cannot be drunk under the table). They get three spears, as well as three suits of padded armor! Ragdarr also makes mention of a potential business deal.

Tactics and Planning Choices are Made!

The party re-enters, moving carefully, and springs an attack on the udvatchen. Two of them go down quickly. After some hesitation, the party executes a brutal pincer attack. Both Helga and Erden manage to draw blood. Everyone attacks, flurries of blows all around, with the party fairing VERY well. They manage to drop all of the Uds.

Trying to cut off their path, the party decides to barricade one direction, and they are going to do so by taking some stuff from a foul room. Fridirick enters, and is captured by a giant tentacle. Brynn tries to ‘leap’ to the rescue, slamming into the ooze and hitting it … but getting stuck in as well. Eventually the party prevails.

They scavenge some bows and press onward.

As the party advances, they are beset upon by another pack of udvatchen who grab Enith and yank her around the corner. The party rushes forward, trying to aid her. They are being attacked on all sides, as a Large udvatchen rushes forward and slams into Friderick. It’s a shit show! Fridirick goes down – the hirelings fire another flurry of arrows.

New Party Rally Cry “Not Dead yet!”

2nd Campaign, Session 005: The Twelth Obelisk

D&D Northwarde 2016-09-11: Sean taking Notes


Paris – Absent


  • Corinne- Ava Brynn / Fridirick
  • Sean - Fridirick Brynn / Brynn
  • Spes - Enith Brynn / Fridirick
  • Chris - Brynn Fridirick / Fridirck


  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic
  • JACOB – Male Human – 20’s – Merc – Leather & 2-Handed Axe, Beautiful

Acquired some hirelings and got our asses kicked, but killed a good bit of Udvatchen in the process.


The party has fallen back, and decides to setup a small ‘camp’ over-watching the opening. The plan is to keep an eye on the entrance while we recover, and then go back in. It is decided that two watches will take place, and with the help of the Magic Mouth they hope to catch any Udvatchen that try to escape.

The night watch goes by uneventfully, save for a chance to re-catchup on old times with the new henchmen. Brynn clearly inspires young Dahl, giving him inspiration in the next part of the adventure. (All players take over one of the Henchmen). In the morning, Fridirick prepares a wonderful breakfast and rally’s everyone with a speech.

“Enith is easily won over by Food. Food is her favorite thing.”

Everyone agrees to go in to the dungeon once again, except for Haelga. She requires some additional convincing, but decides to go along with it – guarding the exit with a collection of donated arrows. Thus prepared, the party enters the dungeon once again.

Enith, taking point, makes it to the bottom and discovers that the corpses are gone, as well as some sort of trap mechanism. Sabeen is called forward, but she is unable to figure it out. The party just sets off the traps, one at a time, first using a rock, and then using Brynn’s mage hand. Enith explores the old ‘poop’ room, and hears a scratching sound… she calls her allies, but before they arrive, she is ambushed by the Udvatchen.

Ava and Fridirick are going SLOW – holding the group back, but Sabeen shoots one with an arrow. One of the Udvatchen runs for it, while the party moves forward and drops the second. Two dead Udvatchen, no injuries. The party rallies and sends Enith into the poo-hole.

… she creeps inward, her head still ringing from combat (1 on perception), and moves into the next room – stepping on a spear at the end (“Ouch!”) – she spends a few minutes searching the junk in the room, particularly looking for the ring that Sabeen was sent to seek (by the Temple of Fire). They abandon that direction for now and head down towards the way the Udvatchen, moving slowly and deliberately.

An Udvatchen jumps out, stabbing at Fridirick, but it deflects off of his shield. Fridirick knocks him down, and blocks the hall, while other members attack. Ava’s attack misses, but Sabeen stabs it brutally, cutting into it twice, but not quite killing it until Brynn burns it with his torch. Huzzah! With it dead they sweep through the next room, which appears to be some sort of messy bed quarters, perhaps a birthing room. It’s hard to say what they were before – perhaps servants quarters?

The next area is a natural cavern, and the stench of sulfur hangs in the air. At some point it might have been a dungeon area, as indicated by chains and manacles. The room itself seems to be a collection place for cast-off, leftovers of consumed humans. In one corner of the room there is one actual, still closed gate. It doesn’t look like the Udvatchen have ever opened that gate. As the party investigates, the mound of bodies starts to move!

Ava throws a vial of fire into the mix, wonderfully aimed! Some maggot looking things, nearly five feet long squirm out – on fire – and die after making a horrible noise. It is determined that the figures int he cell are undead as well – probably the same as those they saw before. Onward!

As the party advances, whatever was waiting for the party decides to press onward. The room itself seems to have an oily quality to it, as well as a strong sulfur scent. As they step forward, the floor attacks! The party begins to attack, but discovers that the ooze seems to dissolve weapons – which is bad! At least, metal that is. As the party wades into combat, Enith places a giant-slaying attack, destroying it! After it dissolves they continue their Journey.

The next chamber is large – a cavern beneath the fortress, with a drop off into water beyond that. The smell of sulfur is extra strong, and it seems like perhaps the lake is geo-thermally active (Hot Spa int he future!). While they are trying to decide on where to go, and what to do next, an Udvatchen drops on them. Looking up, they see the ceiling is squirming with activity!


Through chance, Brynn manages to get in an attack before the mass of the enemies. He notices that the ones dropping on us from above have a net held between them. Scrambling out of the way, Brynn gets out of the way! Udvatchen rain down on the party from the ceiling, ripping into Brynn, Ava, and Fridirick. Enith and Sabeen are also assaulted. Fridirick uses holy power to TURN a bunch of them, while Moving into defensive position. Ava stabs one, dropping it, even as the party rallies together. Enith joins them, firing an arrow and dropping another.

The party has managed to pull back into a defensive possession and as they attack the mass, the group of Udvatchen start to break up. Ava sends forth a wrath of tentacles, hurting them badly, while the rest of the party adds damage as well – taking down a few more of the nasty little creatures.

A large one shows up on the horizon – even as the party, dispatches most of the Udvatchen. Fridirick steps forward, challenging the great beast to a duel – and it rushes forward using a MASSIVE TREE. It misses the magically protected Fridirick though, but moments later a swarm descends on the Paladin. Enith blasts them with thorns, and Ava rushes forward to blast them with Havard’s tentacles.

The big guy joins the fray, smashing through Fridirick’s defenses, even as the party continues to drop them. Yet even so, they are struggling to take enemies down. Fortunately, the array of attacks manages to finally drop the powerful beast and they go down. Udvatchen lie dead everywhere.

After a moment of consideration, the party decides to to press onward. Enith points out that most of them fled down into a steeply sloping path. The party goes down to check, and find a hole that goes down into the depths. There is a lot of conversation and the party decides to try and detonate it. Brynn clusters 5 of the charges together, then Ava lights it…

A sudden, dramatic, impressive explosion! the party flees the tremors, rushing back to the large main cave. Unfortunately, though it is sealed, the way out is also cutoff! The party looks around and sees a few things – one of the doors that are sealed elsewhere. More importantly, they see the 12th Obelisk! Around it hangs a variety of chains… ominous…

Some options are discussed, but the important thing right now is getting out. The party makes their way to the crumbled doorway on the far side. Swimming, climbing, and otherwise slowly making their way. Eventually, they realize they can use the giant club thing to make a bridge. On the other side, there is a hall full of the iron doors. It looks like it a burial chamber from the lords who once ruled this place.

At the far end is a stone door, which they use a battering ram to knock down. Success! Sure, there are still some Udvatchen – somewhere – but they seem to have scattered mostly. In the room beyond the party searches and finds a secret door – excellent! They retreat and take a short rest, sharing the tales of their adventure with Helga.

Returning to the secret door / panel, they managed to open it and reveal a cubby hole… a shelf, on which is a human finger bone… four feet long. Probably belonging to 60ft tall human. The party leaves it for now, and goes to the other locked stone door. Inside the room is a strange questions with pipes coming out of it. In the midst of the contraption is a corpse – some armadillo-esque creature. It looks like with some work we could have HEAT!

Meanwhile – inside the Sarcophagus – we find ALL OF THE LOOT! The lords liked to be buried with their possessions. Various gems, pearls, and other items. Armor, swords – pets – pretty much everything they had.

2nd Campaign, Session 006: The Fifth Lord of the Chainspire

D&D Northwarde 2016-09-25: Sean taking Notes



  • Corinne- Ava Fridirick / Brynn
  • Sean - Fridirick Enith / Ava
  • Spes - Enith Fridirick / Ava
  • Chris - Brynn Fridirick / Ava
  • Paris - Sabeen Enith / Fridirick


  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic
  • JACOB – Male Human – 20’s – Merc – Leather & 2-Handed Axe, Beautiful


A discussion on named NPC’s, followed by a discussion on how we want to handle money.

But now what? Treasure is moved around. Ava heads out to go get cleaned up and relax. Enith goes down to the pool to rinse off, and detects that the obelisk is magical. Fridirick organizes the loot. Sabeen also goes out with Ava.

Seven Bells (Hells Bells)
Attunment required, individually or as a Team

7 – Enchantment – Casts Sleep
6 – Necromancy – Casts Spare the Dying
5 – Conjuration – Conjure Animals (8 Bats Only)
4 – Illusion – Silence
3 – Necromancy – Fear
2 – Necromancy – Speak with Dead
1 – Necromancy – Animate Dead

Additional Powers if Played for Specific Songs

Eventually, the loot is parceled out – 300 gold per person. A little extra for the hirelings, but not much. Enith goes out to inform the Jarl of their success… but the guard and some of the visitors don’t take her seriously. Eventually they take her seriously, and allow her in to see the Jarl.

Naming of an NPC – Marten Almstedt – the Jarl

“There was a hole, and we blew it up so they can’t get back in.”

Eventually, the Jarl gets around to honoring his promise. But he is going to investigate and make sure that all has been taken care of.

Ava sings a song in the tavern while partying, boasting of their achievement. Highlights include:

  • Urden and the Skin Quiver
  • Fridirick Making them All Run
  • Brynn and the Poop Pit
  • Enith – Basically a Badass
  • Sabeen Attacking from the Shadows
  • Ava Exploding the Nasty Worms

Ava and Sabeen get free room and drinks from the performance.

Meanwhile, Fridirick is trying to bond with the sword, going through a variety of motions even as he thinks about the actions of the day. In the process, black chains (Tattoos) make their way up his arms… before disappearing. It’s a little bit weird.

But, Freya shows up, and Fridirick and Brynn show her the collected items. She insists that the relic should be taken back, but Fridirick insists on turning it over – but he will hold on to it for a short time.

The next morning – Fridirick convinces an unwilling Sabeen that he needs to hold on to the relic for a short time. She lets the keepers know that they can come out and see it. Then, around 10 three men from the Thanes. Fridirick heads down to show everyone around, with Ava and Enith in tow.

Freya shows up shortly thereafter, with her two guards, speak with Brynn before heading down to try and Find Fridirick. They managed to finish showing the Jarl’s men around. Then the Firetenders show up, and everyone is lead down to the final chamber. And now, Ragdarr show sup with a mead wagon.

Down below there is a tense moment where the group stands around, but eventually the Tenders seem to agree. Freya is planning to stay at the keep while studying.

Meanwhile, Ragdarr is trying to convince them to setup an exclusive relationship, and workers are showing up, which we try to hire as cleanup crew. 8 of them stay on (of the 11).

EXPENSE: 3 Solid Doors Bound with Metal. Time – 2 weeks. (45 GP)

The next day while Freya is investigating the relic, Ava talks to Vinter about the relic and learns a little bit about it. Later, Ava decides to ask Freya about using her bell to compelle the corpses to talk. Freya cautions her against it, saying that such things are dangerous – the dead don’t like to talk. However, Ava manages to convince her otherwise.

Sabeen invites her parents to be the Steward of the keep. They are uncertain, but come to visit. They take the tour and become the Stewards of the Chainspire.

First Major Investment: Get some Roofs

Titles Dispensed:

  • Chainspire Designer & Stylist
  • Master of Ceremonies & Official Mead Taster
  • Mistress of the Hunt and Udvauchen Slayer
  • Spymistress and Halfling Liason
2nd Campaign, Session 007: Goddammit Brynn
I Nonlethally Assassinate My Friend!

D&D Northwarde 2016-10-09: Sean taking Notes



  • Sean - Fridirick Sabeen/Sabeen
  • Spes - Enith Fridirick/Sabeen
  • Chris - Brynn Fridirick/Sabeen
  • Paris - Sabeen Fridirick/Fridirick


  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic, Animal-Handling. Hound Master.


First Fire – a Dwarven Hold to the North, about a week away, though we would need to carry.

A unit of wealth = 100 GP approximately. We have 100.

Learned from the First Wife: She outlived the original founder of the keep, and was ruling in secret. She was a magician, and knows a lot about the area. Much of the reputation of the lord was fabricated by her in order to assert her rule. She does know of the location of a quarry to the south, in a region known for seismic activity – explaining why it is no longer known to us. But, it could be reopened potentially though it is currently buried under earth and water.

Some time passes though, as the party continues to clear up the keep and assess the full extend of the repairs that are going to need taken care of.

Wealth Spent: 3 – Custom Splint Mail for Fridirick

… totally failed to take notes, distracted -

Enith has went out to search the quarry area, and manages to find the location, but it seems like its a dark and dangerous place… and also there is a lake there. She sees some signs that there may be Frost Maiden’s in the area – savages (Trollkin) have left signs and marks meant to keep the Frost Maidens at bay… or more likely that they are trying to keep something IN the lake.

Wealth Spent 2: Glyph of Warding

Fridirick travels down the old coastal road – summoning his Mount – a massive white Caribou. Drift.

Wealth Spent 2: Leaded Chest with Awesome Lock (requires two keys and button), which is also warded.

Wealth Spent 3: 6 Healing Potions

NEW RULE: Crafting a Scroll – Time x Materials = 25 gold per the square of the level of the spell.

And then, for god awful reasons, the group decided they will travel everywhere by sled-dogs.

Wealth Spent 3: For 4 sleds and 12 dogs.

Wages Paid: 11 Wealth Per Month –
Significant Project #1 – Roofing for the Main building structure – 15 Wealth.

Meanwhile, the end of the month has arrived and it is time to turn over the ring. Of course, Freya wants to have it kept… Fridirick tries to convince the group that they should hold on to the ring. The priests show up, and They go to get the ring. Enith is the first to touch the ring and she flees on foot, managing to sneak out. Fortunately, Vinter has a contingency plan – A locate object spell. He chases her on the back of his mount…

They catch up to her, but she is magically hiding, making it difficult. They try and talk her down. She’s resisting, but is at least resisting.

“I’m going to non-lethally assassinate my friend”

Eventually, they manage to break the items control over her. After some discussion they notice a few things: the bone is throbbing, and seems to be pulling in one direction. They discuss, and plan to return it to the cubby hole, hoping that will suppress it… but it doesn’t.

Messages are sent, and soon the Firetenders arrive. They say that this is perhaps a relic of the Clanless. A lead box was discussed as a potential solution, and the fire tenders go off to fetch one. The ring is left at the keep for now.

Freya shows up and also confirms that it is likely a creation of the Clanless. She basically tells Fridirick that he will be disowned if he lets it go. After some MORE discussion, Fridirick decides to let them study it, but keep his own control over it. when they go to move it, however, Brynn ‘accidentally’ puts the ring on.

He can’t take it off. but otherwise seems to maintain his mind, and further investigation shows the ring seems to have lost some of its power.

The party seems to be of the opinion that following the rings direction is the wisest path. In the middle of the night, Sabeen s called to the lighthouse, and they tell her that she has been trusted with this task. The task being: kill Brynn if she has to.

Gjarmundrae – the original creator/possessor of the ring (a sorcerer)

They reveal that the ring is mostly a guide to other things.

2nd Campaign, Session 008: First Steps on a New Journey South

D&D Northwarde 2016-10-30: Sean taking Notes



  • Sean - Fridirick Brynn / Enith
  • Spes - Enith Brynn / Sabeen
  • Chris - Brynn Fridirick / Ava
  • Paris - Sabeen Ava / Brynn
  • Corrine – Ava Fridirick / Brynn


  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic, Animal-Handling. Hound Master.


The party makes preparations for the next day, while Brynn and Fridirick go to his family home to look at maps. The location for the ring’s beacon seems to be just to the Northeast of a region known as the Stones. An ancient area of Clanless barrows. It looks like the path will take us through Snow Leopard lands first, but then through several others.

Meanwhile, back in the castle, Enith notices that the dogs are on edge. She extends her senses, and feels the presence of something Fiendish below the surface. But as she feels it, it seems to be an earthquake, slowly building in force. In the library Brynn and Fridirick struggle to save a priceless vase from falling. Elsewhere, Sabeen watches as part of the wall falls and tumbles towards her. She flips out of the way, gracefully avoiding it. Ava goes to help Vinter who is having a bit of trouble in his lab… not great.

But, all told, though there is damage most of the major damage seems to be limited, though the community has clearly suffered.

Returning to plans of travel: There are two options. One is longer and safer, but considerably slower. The other leads through some contested territory, which is understandably more dangerous. There is some conversation, but the party decides to take the more dangerous route for both speed and sparing the innocent.

Wealth Spent 3: 6 Weeks worth of Rations for a party of 6. 1 day of rations for 12 dogs.

Finally, the journey begins! The party winds their way south for the first day, unable to hunt any beasts, but that night something approaches the campsite… and starts looting our food supply. It looks like a massive bear but maybe with tusks?, so Brynn tries to scare it away… and is successful, but how much damage did it do? He estimates that about 15 pounds of food are lost…

40 Days of Food Remaining

The next day the journey continues, still without good hunting, but Enith notices signs of Trollkin amidst the trees. The signs tell her that traps lie ahead, so she calls the caravan to a stop. Then, Enith and Sabeen move forward to check for traps… where they spot a spike pit. Inside of it is a boar, a fresh kill – Fridirick lowers Enith down to get it.

Suddenly, they are ambushed by a pack of Trollkin, at least 8.

Sabeen rushes forward to try and stab one, and manages to stab one in the eye socket, then slashes it offhand, almost dropping it. It scratches at her, even as another one rips at Brynn. To rush towards Fridirick, but they stumble and he manages to knock them both into the spike pit. Ava, meanwhile gets attacked and she lashes out with a hellish rebuke – enough to get its attention and hurt it. The others attack, but no more injuries are inflicted by the Trollkin.

Sabeen steps back and lashes out with a cone of fire, burning one and taking the injured one down completely. Brynn and Haelga lash out, doing some damage. Ava and Sabeen take some more damage, even as Brynn does as well – claws ripping into the party as the Trollkin go wild. Haelga unleashes the hounds upon them. Ava manages to take down the one on her., as does Enith. Taking to horseback (Drift-back), Fridirick rushes up and helps Haelga, then lashes out at the one on Brynn. Moments later, Brynn takes it down, then rushes to help defend the sleds.

A few moments later, after a flurry of attacks, the Trollkin are down. But more are coming, so the party hurries along, watching for traps. They manage to outdistance the enemies.


The party finds a place to camp.

39 Days of food remaining

Traveling the next day, we see a small family of bears – no, walrus-bears that have been crushed by a tree! The party digs them out, and examines them – rare creatures that befell a foul fate. (5 pounds of meat) – And We managed to catch a deer (14 pounds). Later that evening, the party comes across some tracks…

More Trollkin Tracks. A great many, and it looks something on horseback was chasing them, and they were running. The trail ends up leading to a Trollkin settlement, where they have been murdered and piled up. The party takes a moment to look for food… but they also gather that Imperials were behind it. Probably just a vengeance kill.

(+20 lbs of Trollkin Grade Food) – 15 Gold worth of Baubles.

The party then presses onward, trying to obscure their trail, but shortly thereafter they notices lights ahead. Sabeen and Enith creep forward, sneaking towards the lights. It looks like a small southern settlement! It looks like this place was recently attacked by someone…

The party decides to approach the place, openly, and hope to be able to sleep in real beds tonight. Fridirick calls out to them and explains where they are from. Aufstok’s Claim is the name of this little fort town. It’s one of the clannish, frontier’s people settlements – we establish that these folks tend to be proud of their clan, hardy wilderness capable, and frequently quite hospitable to travelers of the same major Clan. After a few moments, the bridge is lowered and they are let in. Brief introductions are made. It is mentioned that Alseid attacked recently, but they aren’t quite sure why…


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