The Northwarde's New Dawn

2nd Campaign, Session 015: TROOOOLLLLLLLLLL!!!!

Northwarde D&D 2017-06-11 Notes

by NPC

ALLIES/RIVALS

PC Ally Rival
Brynn Haelga Sabeen
Enith Sabeen Brynn
Haelga Brynn Sabeen
Sabeen Enith Haelga

Sabeen gets the token! Sean have everyone 1/3 proficiency advenacement toward learning the Giant tongue.

ONWARD!

Haelga’s Dogs:
- Hod
- Marja
- Ugo
- Bear
- Jadi

We help Zero the Cyclops for a while. Two days with him, helping out the rebuild of his arches, teaching him hunting and trapping tips.

We head out! Adapting a Dungeon World style travel rolling system. Scout, Pathfinder, and Quartermaster. All do well. Haelga shifts some of the gear to the warhorses to make up for the dog they sacrificed to the Cyclops (RIP, Old Varg).

In the morning, just crossing over into Wolf, we find an interesting landmark! A half-collapsed old monument, a stone-and-metal statue of a wolf clan warrior warding against the dangers of the north. These days, it’s still a 45-foot watchtower, the northeastern watch against the Udvatchen. Some wagons at the base… and some ambushers we see! What do we do?

Enith knows there are 11 of them, and one of them is ALSO a skilled ranger. We are outside of our official territory, though…

We hear laughter in the woods. An unforgettable laugh from Wolf Clan, someone Brynn knew. Grenvig! She’s also young, a member of the escorts Brynn had through Wolf lands on his way back home. Brynn calls out, but suddenly the "ambushers’ we are pursuing vanish in a swirl of snow! A bit of interaction with Grenvig, and then the ambush triggers. FIGHT-uh!

Brynn summons an illusory backup company of warriors and leads them forward. Haelga charges forth with the sled, then uses her stolen nat 20 from Sabeen to do 52 points of damage and hill a bandit in one blow, yah! Sabeen shoots someone from her sled, a vicious blow. Enith uses her Hail of thorns against a splinter group of the bandits, it is very effective with another Nat 20!

The bad guys try and fight back, but fate isn’t on their side – things do not go well for them, at the least. But then a mage steps in and freezes Brynn’s horse. The bandits try and convince The caravaneers that Haelga is with them, but she is too occupied to argue and focuses instead on defeating them. Haelga still attacks them with vicious impunity. Sabeen hits them with some Sacred Flame, it finally works, hooray! She also puts out a spiritual weapon to add a bit of extra damage to the mix. Enith takes out the guy who was trying to steal their sled, hoorah!

One of the bandits surrenders, and reveals herself to be a half-orc from troll clan! The remaining bandits attack our sleds with fire bombs! We start to put the fires out. A few more rounds and we defeat the bandits mostly. A strange magic deer retreats, though. Wonder what that was all about? Anyway, we win!

We gather again, collect the bodies for burning, and inspect them for outcast brands. None! They in fact appear to be trained soldiers. But thankfully none have familial tattoos similar to Haelga’s husband. She killed no kin today, and she’s thankful for that.

Also, the dogs are on edge, wary of the caravan. Haelga informs Enith, who discovers that one of the wagons has… something moving inside of it, something big. There is otherwise a round of introductions and relaxation. Grenvig lets people know they are on their way to The Dens (the city we are going to as well).

Enith sneaks and investigates, discovers that the beast in the big wagon MIGHT actually be a real troll!

After 2 hours of rest, and some rearranging of loads between the sleds and the wagons, we take off together as a larger caravan. Later into that day, the ice cracks – wtf, Ice? Turns out we’ve been traveling over a frozen lake, hasn’t cracked in apparently 100 years! Seems the “troll” cage is to heavy. Run!

They get most of the crew to safety, then try and get the troll out of the cage in the middle of the lake. Failure! The weird white snow troll gains control and it’s a madhouse. Its bellowing makes the ice crack more! Brynn uses the Fear effect of the Hell’s Bells, but to no avail, the troll resists and everyone ELSE gets afeared.

The fight goes on, the troll goes crazy, and we try to crack the ice further just to sink the troll. The folks we’ve been traveling with aren’t sure what to feel. They’re alive now, yes, but… they’d traveled so far and lost so much on this journey, and with the loss of the troll they were sent to capture, it was really all for nothing. End session.

Kudos to Sean: I have no idea what the stats on that troll were, but the way you described it was truly terrifying. A++ would run the hell away again.

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2nd Campaign, Session 014: Here's Spit in Your Eye

Notes from this session were hand-written, and scanned in below:

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2nd Campaign, Session 013: A Chilly Family Reunion

2017-03-26: Northwarde D&D Session Notes

Allies/Rivals

PC Ally Rival
Brynn Tanya Fridirick
Enith Tanya Fridirick
Sabeen Enith Brynn
Tanya Brynn Enith
Fridirick Enith Sabeen

The Story Continues…

Picking up from last time – the party has arrived at a walled-off tower. A fortification surrounding a tower with a blazing tower atop it. It has a heavy skull motif to it. The gates have opened and three mounted riders come out. One is heavily armored, another clearly a fighter, and the third dressed as a noble. Fridirick holds a hand up in greeting… and they approach, greeting us in old Northerner.

Vanalan, the knight commander of the outpost asks for introductions. They seem impressed by Enith. Turns out they are of house Yeti (the lost!). Among them is a Snow Elf. Fridirick recalls that the YETI clan once laid claim to this region, which had Elvish leadership (long, long ago). We follow their lead into the keep.

Chris Sucks – but he won’t see this.

They take our mounts and dogs, and take us inside. Food and drink are offered as well as lodging. We are taken to some quarters that we can use for the night, and shortly thereafter someone shows up to take us to dinner. Once again, one of the elves approaches Enith. They invite her upstairs, and she is lead to a wizardly-type room which is very ‘busy’, but also very natural in its configuration. A woman steps in with her – the third rider from before. She is an aged elf,

“We knew you would come back. Welcome home.”

The wizard elf seems to have been expecting Enith. They talk a little bit, and Enith explains that she doesn’t know anything about what the lady is asking. Apparently her father (Vincent) was supposed to do something with her. Also, her name is apparently Fallochiia.

Down below, the party partakes of the soup. It is interesting – but odd. The party is left in their room, while Enith is taken on a tour of the tower. They explain that she is special in some way.

Meanwhile, back in the sleeping room… Brynn seems to be growing. That’s odd – perhaps a normal growth spurt, or perhaps associated with the ring.

Eventually Enith is taking down into the underbelly of the tower now, where the woman continues to educate her on who she is and where she comes from. (Malkaragorra) History of the tribes, the Udvatchen (the blight). Her people are trying to find a way to drive back the blight… to make the Udvatchen go extinct. The conversation is so intense that Enith gets lost in thought.

Somewhere down a long passage they find a wall of force which resists her advance. Beyond the wall are Udvatchen! One of them approaches, and tries to speak with her… it seems odd…

poooooooooooooooooooooooooooooootyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

(thats the message from the cat).

But, it is revealed by the Mistress that the Udvatchen are a blight that corrupted a people. And that they are trying to ‘clean’ the Udvatchen. If they can ‘reclaim’ the blight, they can rise to power once again.

Back in their room… everyone is in a deep slumber, and only Tanya can awaken. She alerts the guard!

Back down below, Enith is taken someplace strange, where the very world seems to move and bend like clay. She meets a new person, a very whimsical and almost flighty seeming wizard who is VERY eager to explain al the magical things to him. He is very animated. He tries to explain things to Enith, but it is all very complicated. Next, they show her an Armory. … and then finally reveal her Mother! An Udvauchen!

Back again – Tanya sends Mustafa to ‘Find Enith’ but as he leave she sees Elves coming to the room with Weapons ready! – ACK! The spell caster tries to put Tanya in a hold spell, but she keeps resisting.

Altenel – the caster – tries to stomp on the snake, but misses, while the guards rush in and start slashing Tonya in an attempt to subdue her! Down below, Enith’s ‘Mother’ lunges at her, and she staggers back and shields herself. Tanya is done with this shit and knocks one down on the ground (Adaron). The cultist tries to attack, but is mostly ineffective… Enith manages to avoid the danger, and runs her mother through with a blade! Right through the heart. Tanya takes down Altenel, and Egon wisely flees, calling out for reinforcements. The two powerful elves with Enith seem quite impressed that she killed it so quickly.

Tanya manages to wake up Fridirick (though he has a cracked rib). He makes a cacophonous blast of sound – but it doesn’t stir anyone.

Enith, below, is getting a history lesson. She does NOT appreciate this. She wants out of here.

Tanya goes on to wake Brynn the same way… OUCH… and even tries to wake Healga (but fails to break her ribs)

Ellruir (Another Cultist) shows up at the door with three other ‘scouts’. He tries to hold Tanya – but she continues to resist. The scouts level bows and threaten to attack if the players don’t put down their weapons. Before more damage can be done, Brynn and Fridirick are able to bring a moment of peace and respite.

Peace is restored… and Enith returns.

The next morning (after a good night’s sleep), Cara & Ira (Wizards) meet with the party to explain things. After a fair amount of negotiation, Fridirick agrees to help sire more half-Udvatchen (like Enith). Brynn declines. Nobody except for Fridirick sees the value of this agreement (in fact, they really disapprove!)

That night, on the rooftop, Sabeen has a conversation with the priest, while Fridirick gets with his women-folk.

Night Two: Fridirick Gets with Cara.

Nobody Agrees…

When they go to depart the next day, the Night Guard Captain tells them that they are favored among the Yeti tribes.

END OF SESSION

Secret Magic Item Santa

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2nd Campaign, Session 012: Farewells and Welcomings

2017-03-12: Northwarde D&D Session Notes

Players

Allies/Rivals

PC Ally Rival
Brynn Tanya Fridirick
Enith Brynn Fridirick
Fridirick Sabeen Brynn
Sabeen Fridirick Brynn
Tanya Brynn Fridirick

THIS TIME

First order of business – a welcome to Jeanne and her new character, Tanya. She has been taken prisoner by the southerners that we just eliminated. Brynn realizes that he recognizes her from his traveling days in the circus. She relates that the troop has been disposed of, while the party talks briefly about their battle. The next day the party returns to Aufstok’s Claim with the survivor – or plans too. First, they notice the horses have returned, so they spend a little time getting the horses to accept new owners, load everyone up, and head back.

Also – Wealth Units Gained = 4,317, Gold. (43 Wealth Units).

Gems = Amethyst (100), Coral (100), Garnets x2(100), Pearl (100), Spinel x2(100)

10 Wealth gone to spoils. 1 for Haelga. 5 for the town. SO – 27 Wealth Units remain

Everyone does some shopping. And some other stuff. Tanya, it turns out, sucks at shopping. At least assuming you don’t want to get swindled. Sabeen finds the woman who they helped arrange for an abortion. She is pretty upset, but Sabeen comforts her. However, when they go to depart she notices odd red thorny flowers growing. That night they have a great feast, enjoy themselves, and Fridirick sobers everyone before letting them go to sleep.

Finally, the party sets off once again. We swing by the Alseid and tell them the tale, which will hopefully soothe injured feelings. They gift us with two sprigs of frosted goodberries. 20 – good berries, then escort us to the edge of the territory.

By lunchtime, we are in the reclaimed lands. A beautiful valley is found – but it also has clear signs of udvauchen activity – a tragedy given its beauty. The party opts to camp there for the night, as it seems to be faintly lit by some form of magic. While Sabeen is on watch, the White Witch of Winter shows up! But it’s all a dream (fortunately) – and she awakens with a gasp.(I missed part of this!)

The rest of the watch goes by uneventfully, but Sabeen is clearly jumpy. Enith, on the other hand, sleeps like a baby.

In the morning, we find a bunch of little white-witch dolls around the campsite… which we burn.

Riding away, we encounter a scene, where three hanging Walrus-Bears have been plucked of all their hair. This is a sign that they have been performing an Augury of their own – asking their goddess for direction. That’s bad. Even worse, it’s starting to snow. Continuing onward, we see a Ziggurat (almost certainly full of Udvatchen). Brynn’s ring seems to be drawn to it… but Enith confirms that there are a TONS of them here.

So, we decide to circumvent the valley and encounter some sort of fortified area. A wall – a tower with a beacon fire… and spikes with skulls on them. Three riders emerge from the ominously-opening gates, and the session concludes there.

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2nd Campaign, Session 0011: The Epic Patron Throw-Down

2017-02-26: Northwarde D&D Session Notes

Players

Allies/Rivals

PC Ally Rival
Ava Sabeen Brynn
Brynn Ava Enith
Enith Fridirick Brynn
Fridirick Brynn Sabeen
Sabeen Ava Brynn

THIS TIME

This is Corinne’s final game – so things don’t look super good for Ava’s lifespan. Let’s see what happens!

Two more riders charge forward, with the horsemen attacking Fridirick but failing to land a blow. Ava and Sabeen scramble off to the sides. Sabeen releases a blast of light and raises her holy symbol. The Warlock, however, locks eyes with Ava – and there is a sudden wave of power. At the same time, the enemy warlock suddenly transforms into a massive, powerful enemy… and Ava feels a dark urge which sees this new warlock as a challenge, and she transforms as well!

Meanwhile, Fridirick comes to Sabeen’s aid, healing her with his lay-on-hands and moving into a defensive position. Brynn, still on a distant hill-top, finishes off the man in combat with him and rushes forward to join the rest of us.

Ava, now as a powerful witch casts a powerful compelling spell, and then blasts the enemy warlock – and the Warlock retaliates with powerful spells and attacks of her own. The henchmen try to attack, but it seems clearly ineffective as the arrows are burned away. Some of the warlocks allies also attack her (thanks to suggestion), but they cannot break through the barrier.

Above them all, the demi-gods continue to duel… and then a pack of devils shows up, crawling out of the underworld. Moments later, a similar fae army arrives.

Combat continues:

Sabeen tries to move into position for a sneak attack, but doesn’t land it. An arrow does indeed land though, damaging one of the demons. Above them, the enemy warlock takes a moment to rip health from Ava, who retaliates with a moonsilver punch to the face.

Then, Ava-thing bestows a curse on the creature – but it manages to resist, and she punches it with her moonsilver ring once again. The enemy warlock draws for a barrage of magic missiles, but she counters and then gets hit a moment later. Fridirick charges forward and uses ‘Turn the Unholy’, which frightens 4 of the 5 demons. Ava and the Warlock continue to trade spells, with Ava managing to counterspell all of the badness she is trying to bring to bear.

Further north, Brynn gives some inspiration and arrows form henchmen continue to rain down. Meanwhile, Sabeen takes another round of painful wounds, while one of the enemies kills a spined devil, as the other devils try and flee – save for the one massive demon, which is swarmed by Fae.

Fearing for her life, Sabeen scurries northward, firing arrows as she tries to evade.

Back to the demi-gods. Ava casts HEX and then tries to bestow a curse, but the enemy resists, and she responds by giving it a classic face-punchy. The warlock retaliates by slashing into her with it’s massive cold-iron blade – and does a terrible amount of damage.

Fridirick Inspires the horsewoman – Shareen – to charge across the river, while he moves down to offer protection to Ava. This seems to anger Fridirick, and she tries to disintegrate Fridirick – but Ava counters the spell and retaliates with a massive bolt of lightning. Arrows continue to fly, peppering the enemies. Enith likewise sends arrows in that direction, pincushioning.

The demon, meanwhile, slaughters the fae around it, taking a barrage of damage but clearly winning. Back on the other side, Sabeen burns one of the soldiers to death -

In the sky, Sava tries to use powerful magic to take down the warlock, but it fails tragically, though. When the warlock retaliates, Ava knocks her out of the sky, and she crashes into the ground. Fridirick takes a few swings with his chain sword, and then Brynn rushes forward and tries to offer inspiration to Ava. Moments later, the Warlock teleports into the sky and starts flying, and Ava follows suit, popping around magically.

Back with the bone demon, Shareen delivers a trio of furious blows, and manages to deflect its incoming attacks. Arrows continue to fly. So, so, so many arrows…

Ava, in the sky with the enemy warlock once more – she tries to make it fall, but the warlock teleports over to her, attacking her ferociously. And manages to slay her – capturing her soul, before dropping to the ground unconscious. Fridirick, enraged, smashes her unholy sword while his mount stomps on the unconscious head… and it causes a massive blast of energy that sends Brynn and Fridirick flying, though they survive the blast. Dryft does not… Now, lying on the ground, Fridirick notices one of the bells ringing quietly, and he picks it up. A final message from Ava.

“Fridirick, build your castle, and take care of my tapestries – and tell Brynn to stop selling his snake oil and make music. Yes, make sure to make music. Don’t forget about the tapestries!”

In the wake of battle, the party loots the corpses, taking the following items:

  • A full suit of plate mail (Fridirick)
  • Two Warhorses and a Riding Horse
  • Various high-quality weapons.
  • A spear that always hits, but does no damage Magnificent Spear (given to Haelga)

A few minutes later, there are several explosions, which seal off most of the cave.
Part of the group decides to sneak around and go inside – triggering a collapsing trap. Enith continues to scout – and triggers yet ANOTHER trap. These chuckle-heads really rigged this place up. Continuing onward, she gets shot at by a barrage of arrows – which apparently came out of the wall. She sees a door but the door doesn’t seem to have any way to be opened.

2 foot by 2 inch, vertical murder slit – is found the hard way, as Fridirick begins to move around the room carefully. He gets stabbed and goes down. The party rushes in with the battering ram and uses it to block the slit, Then they decide to collect the rest of the party – an arguably good plan. Fridirick is restored to life and the party rests.

Then, they make a battering ram out of one of the traps and bash the door open. Beyond is a stone hall, along with several doors. More traps too! They find the murder hole, which holds a magical amulet, and then move on to the next room – which seems to be a holding point for prisoners. They are released – several northerners and a few wild men.

From there, the party continues to clear the place, slowly moving through it safely. It looks like they had turned this into a base of operations for the region. There is also reference to another group that may be located in ‘the furthest reach’. Of other interest: a Loot Room – mostly with fur and trapping gear. There is, however, also a small box in one of the sleeping areas… but it appears to be magically trapped.

In the end, we open the chest & find a magical book. Using detect magic and identify:

  • A magical glove that has ‘finger hats’
  • A tome of leadership and influence (+1 Charisma or +1 Bard Level)
  • An amulet that protects against scrying
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2nd Campaign, Session 0010: Strength in Numbers

2017-02-12: Northwarde D&D Session Notes

Players

Allies/Rivals

PC Ally Rival
Ava N/A N/A
Brynn Fridirick Sabeen
Enith Brynn Fridirick
Fridirick Enith Brynn
Sabeen Fridirick Brynn

Hirelings Present

  • Haelga – Female Human, Optimistic, Official Hound Master of the Chainspire.

New Named NPCs

  • Danfred: old trapper seeking to retire
  • Odven, Braggi, and Ingerdig: Huntsman who join us.

LAST TIME

It seems as though the target we need to track down is an Imperial War Band.

THIS TIME

We begin with an important discussion about the world of Narnia. Recap and re-familiarization.

The party has made its way back to town, and Fridirick and Sabeen make a run around the town looking for any signs of magic or evil. Enith notes that the trapper has illusion magic in effect, while the other two see only the court magician who advises them that such activity is frowned upon. The magician also confirms that he knows of no Fell Magic practitioners.

Meanwhile, Enith recruits the assistance of Brynn to approach the trapper and ask him about his river hole. The Trapper’s name is Danfred, and he isn’t happy about the drifters. They talk to him for a bit, and convince the man to tell them how to get to the hidey hole. They thank him and bribe him a little. It turns out that he also has a necklace that hides him from the Udvatchen. Edith tries to convince him to let her look at the necklace, and eventually succeeds. She gets to know him a little bit.

Other than that, the party doesn’t learn anything interesting.

The group dines, and is invited to stay on the furs at the lodge. In the morning, they discuss and decide to go scout. When they get there, Sabeen and Brynn sneak forward to scout. Fridirick and Enith stay back. They do an excellent job sneaking, and do a thorough search of the place. After surveying the place, the group tries to figure out what to do – then decides to go back and ask for troops from Aufstock.

Odven, Braggi, Ingerdig – Huntsman who join us.

The plan – take out the guards quickly – then move into the fray.
Sabeen opens with an assassination arrow… 30 damage! And the fray officially begins. A second arrow takes down Sabeen’s sentry. The rest of the party opens fire/attacks the other sentry.

However, a third sentry fires on the party – then disappears! The party tries to have a standoff with the archers, while Fridirick charges to Sabeen’s Aid (?) – with Ava on the mount as well.

Brynn charges the man, while the others hold for a shot. Brynn engages the wounded sentry, and is wounded, but as the other sentry pops up the team fires in mass.

At the entrance, a massive armored man comes out, and charges Friedrick – stabbing him. Along with a second person. And then a third! They slam their attacks into Fridirick, badly wounding him. But a moment later he knocks one down and kills the other.!

Sabeen gets attacked by a warlock, nearly dying, and then is knocked off of the cave ledge. Ava drops next to her and turns both of them invisible.

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2nd Campaign, Session 009: Something's Rotten at Aufstok's Claim

D&D Northwarde 2016-11-27: Sean taking Notes

Players

Allies/Rivals

  • Sean – Fridirick Enith / Ava
  • Spes – Enith Sabeen / Ava
  • Paris – Sabeen Enith / Fridirick
  • Corrine – Ava Enith / Fridirick

Hirelings

  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfling – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic, Animal-Handling. Hound Master.

THIS TIME

The party moves forward and gets a lay of the town itself, which shows occupation of outlying families who have come here to take refuge during the Alsied attacks. None-the-less, there are signs that these people are still doing well enough.

Fridirick is being led up the hill, while Ava is heading to a tavern to check on the scene there. Sabeen joins Ava, while Enith follows Fridirick to provide him some ‘back-up’.

The Tavern is quite packed, with the people inside feeling apprehensive mixed with somewhat forced cheer. They are attempting to keep spirits up, but they are doing a poor job, while the staff is working feverishly to provide for everyone. Throughout it all there is a sense that the community, rugged outdoorsmen mostly, are doing their best to help each other out. Ava and Brynn join in with the music playing – taking over for the current group, while Sabeen ‘skulks’, finding a corner to keep an eye on things. Given how packed the places is, its easy for her to hide.

“Hearts of the Northern Wild” – a Hick Tune – performed by Ava and Brynn, is an uplifting upbeat song.

Meanwhile – Enith and Fridirick approach the manner house, passing the guards and entering. Within is a long hall, which even here is heavily occupied. The lord sits upon a large ‘throne’ – really just a big couch – with his kin.

Basic Info: Aufstock Parnsson; Aged in 70’s – but very prolific with his spreading of offspring. it is likely that a solid 4 generations are here with him.

Despite his years he looks to be healthy and lively. He welcomes them, and they try to gather info – both about the current situation and their plans for moving forward. Aufstock seems very happy to see us and seems to be rather open. The problems with the Alseid are new, and in the past situations have been limited. Fridirick speculates that perhaps it is drummed up by the Imperial outliers… but Aufstock mentions that they attacked the individuals at the mill… slaughtered everything…

Fridirick manages to convey information about what they have seen, and offers aid to Aufstock in discovering what has transpired with the Alseid.

Enith gets some advice from a local scout woman, suggesting how best to continue our journey. This includes sled routes and updates to previously postulated paths.

Back in the tavern, Sabeen is managing to do some serious eavesdropping (27!):

- A woodsman drunkenly explains that he hasn’t been around because the Trollkin have been more fiercely defending their land, and his hold-over spot seemed to be occupied by ‘drifters’.
- Some kids are taking a break from their play, complaining about how no one listens to them, and that the hoof prints they saw at the burned farm were NOT Alseid hooves.
- A little juicy gossip as well: One of Aufstock’s (Ingrell) great grand children is secretly pregnant with a child not conceived of her husband, and they plan to flee once things have cleared up.

The party hangs out and plays (except for Fridirick) for a bit, and then heads up to the long house. They talk about how to help the people of this town, both directly and indirectly. Eventually, Brynn and Ava finish up and are thanked by the inn-keeper. Ava decides to accept his offer of hospitality and stay in the shed, while Brynn heads up to the keep. Enith catches up to Brynn and convinces him to setup a dome for some of the most afflicted.

Ava, having tried to sleep, awakens (cold) to find out that she has failed to notice someone taking her stuff. She lights a lantern and looks around, noticing that valuable things have been stolen, but there are tracks. So, she decides to try and follow them, and successfully trails them back to one of the ‘camps’. Using her Fae Presence, she frightens the gathered group of people, demanding that they return her possessions.

She spots the guilty one, and demands her possessions be returned – “Give back what you stole.” – he responds by throwing possessions at her, including her stuff. She smugly departs, joining the rest of the group up at the lodge.

NEXT MORNING:

Fridirick seeks out those that are afflicted with disease – including:

- About a dozen in the hall afflicted with minor diseases and STDs.
- There are a variety of poisons, some in the cooks area, and some in the grand rooms where the lord and his family stay.

  • Taking Brynn with him he departs, making his way towards the rest of the town, before acting on the discoveries, though he does mention the cook’s poisons to Sabeen.
    - 8 Cases of Frostbite
    - A number of venereal diseases
    - Elderly Lung Diseases

With Brynn’s assistance, Fridirick is able to heal the most horribly afflicted. He goes out of his way to threaten one noble (Braggi – the original Bro) who has been spreading his disease sexually.

Meanwhile, Sabeen seeks out the young mother, offering to help her alleviate her pregnancy if she wishes. She tries to be delicate about the matter, simply offering to help if needed. For the low price of 50 gold, and the woman agrees. (Actually, she spoke to the woman the night before). Sabeen goes on to procure the ingredients, which it turns out can be found among the possessions of the man who the young woman was going to run off with!

After some thought, she ropes Ava into it, disguises her, and sends her off to acquire what is needed (hopefully hiding the trail). She puts on a disguise as a pregnant refuge and manages to convince the guy to sell her what she needs. While there, she notices a small vial of important herbs and steals them… a ‘glowy’ vial that has poison oak concentrate in it.

Ava sees a vision that she should put this vial into the potion, and she convinces Sabeen to let her deliver the abortion potion just so she can do that. Shady, shady. She delivers the potion, and the woman seems grateful.

Back at the keep, while the group is preparing to travel, Fridirick asks Sabeen to sneak in and steal the poisons from the Cooks room. She slips through the kitchen like a ghost, and works here way into the cooks room. There she sees a collection of poisons and books about them – but it doesn’t seem like this guy is up to no good. It seems like he is just trying to learn. So, she leaves him with an advice note and then departs.

Finally, the party makes arrangements to leave – they head out with just a few days worth of supplies, leaving Haelga and most of their stuff behind… they must move quickly to make this happen!

The party takes TWO days worth of rations.

With the help of the ranger, they are making good time. They are following a river – where they see the destroyed mill previously mentioned. It has been burned, but unfortunately they can’t tell much. They Do a little bit of investigation, and try and seek answers, but mostly just more mysteries. Thinking they might ask the dead, they search the mill… and find all of the corpses, now turned to zombies. They are handily dispatched, and then Ava rings the bell to try and talk with the corpse of the Miller.

They burned to death unexpectedly, but it further suggests that the rabble-rousers may be responsible. There is mention of a son though, so the party uses detect evil to find the other body (which they suspect is the sun) – they examine the body. It is NOT the son, and he appears to have been brained in the back of the head.

Burn the bodies. Move on out.

Along the way we see the Ziggurat, as well as some Udvatchen – ugh – hurry onward. But when they reach the location they expect they should be, they see nothing – until an array of arrows, marks a line. Enith calls out, declaring that they come in peace.

A hoard of Alseid approaches, more than a dozen. They approach Fridirick, but he directs them to speak with Enith, who explains that she thinks this is all a messy mis-understanding. They say they will take the party to the ‘Truth-Speaker’, but they must hand over their weapons. The party agrees to do so.

In mass they head into the forest, and are taken to the Alseid village. Everything they have seems to be natural, without any sort of manufacturing. The party is taken to a tent, within which are a variety of women, one of which is clearly older and graying.

The party discusses things, and asks her for information. She seems to confirm the ideas that the party already has – namely, that a third party is stirring up this trouble. They have not been involved in any of the attacks. The men who attack were wearing a lot of metal (where as the people in town wear mostly hide/leather).

Back in town, the party splits up. Plans for next session:

- Fridirick & Sabeen: Look for desecrated areas
- Brynn & Ava: Look for the hired helpers (bad guys?)
- Enith: Talk to the trapper about his river hole

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2nd Campaign, Session 008: First Steps on a New Journey South

D&D Northwarde 2016-10-30: Sean taking Notes

Players

Allies/Rivals

  • Sean - Fridirick Brynn / Enith
  • Spes - Enith Brynn / Sabeen
  • Chris - Brynn Fridirick / Ava
  • Paris - Sabeen Ava / Brynn
  • Corrine – Ava Fridirick / Brynn

Hirelings

  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic, Animal-Handling. Hound Master.

THIS TIME

The party makes preparations for the next day, while Brynn and Fridirick go to his family home to look at maps. The location for the ring’s beacon seems to be just to the Northeast of a region known as the Stones. An ancient area of Clanless barrows. It looks like the path will take us through Snow Leopard lands first, but then through several others.

Meanwhile, back in the castle, Enith notices that the dogs are on edge. She extends her senses, and feels the presence of something Fiendish below the surface. But as she feels it, it seems to be an earthquake, slowly building in force. In the library Brynn and Fridirick struggle to save a priceless vase from falling. Elsewhere, Sabeen watches as part of the wall falls and tumbles towards her. She flips out of the way, gracefully avoiding it. Ava goes to help Vinter who is having a bit of trouble in his lab… not great.

But, all told, though there is damage most of the major damage seems to be limited, though the community has clearly suffered.

Returning to plans of travel: There are two options. One is longer and safer, but considerably slower. The other leads through some contested territory, which is understandably more dangerous. There is some conversation, but the party decides to take the more dangerous route for both speed and sparing the innocent.

Wealth Spent 3: 6 Weeks worth of Rations for a party of 6. 1 day of rations for 12 dogs.

Finally, the journey begins! The party winds their way south for the first day, unable to hunt any beasts, but that night something approaches the campsite… and starts looting our food supply. It looks like a massive bear but maybe with tusks?, so Brynn tries to scare it away… and is successful, but how much damage did it do? He estimates that about 15 pounds of food are lost…

40 Days of Food Remaining

The next day the journey continues, still without good hunting, but Enith notices signs of Trollkin amidst the trees. The signs tell her that traps lie ahead, so she calls the caravan to a stop. Then, Enith and Sabeen move forward to check for traps… where they spot a spike pit. Inside of it is a boar, a fresh kill – Fridirick lowers Enith down to get it.

Suddenly, they are ambushed by a pack of Trollkin, at least 8.

COMBAT BEGINS
Sabeen rushes forward to try and stab one, and manages to stab one in the eye socket, then slashes it offhand, almost dropping it. It scratches at her, even as another one rips at Brynn. To rush towards Fridirick, but they stumble and he manages to knock them both into the spike pit. Ava, meanwhile gets attacked and she lashes out with a hellish rebuke – enough to get its attention and hurt it. The others attack, but no more injuries are inflicted by the Trollkin.

Sabeen steps back and lashes out with a cone of fire, burning one and taking the injured one down completely. Brynn and Haelga lash out, doing some damage. Ava and Sabeen take some more damage, even as Brynn does as well – claws ripping into the party as the Trollkin go wild. Haelga unleashes the hounds upon them. Ava manages to take down the one on her., as does Enith. Taking to horseback (Drift-back), Fridirick rushes up and helps Haelga, then lashes out at the one on Brynn. Moments later, Brynn takes it down, then rushes to help defend the sleds.

A few moments later, after a flurry of attacks, the Trollkin are down. But more are coming, so the party hurries along, watching for traps. They manage to outdistance the enemies.

COMBAT OVER

The party finds a place to camp.

39 Days of food remaining

Traveling the next day, we see a small family of bears – no, walrus-bears that have been crushed by a tree! The party digs them out, and examines them – rare creatures that befell a foul fate. (5 pounds of meat) – And We managed to catch a deer (14 pounds). Later that evening, the party comes across some tracks…

More Trollkin Tracks. A great many, and it looks something on horseback was chasing them, and they were running. The trail ends up leading to a Trollkin settlement, where they have been murdered and piled up. The party takes a moment to look for food… but they also gather that Imperials were behind it. Probably just a vengeance kill.

(+20 lbs of Trollkin Grade Food) – 15 Gold worth of Baubles.

The party then presses onward, trying to obscure their trail, but shortly thereafter they notices lights ahead. Sabeen and Enith creep forward, sneaking towards the lights. It looks like a small southern settlement! It looks like this place was recently attacked by someone…

The party decides to approach the place, openly, and hope to be able to sleep in real beds tonight. Fridirick calls out to them and explains where they are from. Aufstok’s Claim is the name of this little fort town. It’s one of the clannish, frontier’s people settlements – we establish that these folks tend to be proud of their clan, hardy wilderness capable, and frequently quite hospitable to travelers of the same major Clan. After a few moments, the bridge is lowered and they are let in. Brief introductions are made. It is mentioned that Alseid attacked recently, but they aren’t quite sure why…

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2nd Campaign, Session 007: Goddammit Brynn
I Nonlethally Assassinate My Friend!

D&D Northwarde 2016-10-09: Sean taking Notes

Players

Allies/Rivals

  • Sean - Fridirick Sabeen/Sabeen
  • Spes - Enith Fridirick/Sabeen
  • Chris - Brynn Fridirick/Sabeen
  • Paris - Sabeen Fridirick/Fridirick

Hirelings

  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic, Animal-Handling. Hound Master.

THIS TIME

First Fire – a Dwarven Hold to the North, about a week away, though we would need to carry.

A unit of wealth = 100 GP approximately. We have 100.

Learned from the First Wife: She outlived the original founder of the keep, and was ruling in secret. She was a magician, and knows a lot about the area. Much of the reputation of the lord was fabricated by her in order to assert her rule. She does know of the location of a quarry to the south, in a region known for seismic activity – explaining why it is no longer known to us. But, it could be reopened potentially though it is currently buried under earth and water.

Some time passes though, as the party continues to clear up the keep and assess the full extend of the repairs that are going to need taken care of.

Wealth Spent: 3 – Custom Splint Mail for Fridirick

… totally failed to take notes, distracted -

Enith has went out to search the quarry area, and manages to find the location, but it seems like its a dark and dangerous place… and also there is a lake there. She sees some signs that there may be Frost Maiden’s in the area – savages (Trollkin) have left signs and marks meant to keep the Frost Maidens at bay… or more likely that they are trying to keep something IN the lake.

Wealth Spent 2: Glyph of Warding

Fridirick travels down the old coastal road – summoning his Mount – a massive white Caribou. Drift.

Wealth Spent 2: Leaded Chest with Awesome Lock (requires two keys and button), which is also warded.

Wealth Spent 3: 6 Healing Potions

NEW RULE: Crafting a Scroll – Time x Materials = 25 gold per the square of the level of the spell.

And then, for god awful reasons, the group decided they will travel everywhere by sled-dogs.

Wealth Spent 3: For 4 sleds and 12 dogs.

Wages Paid: 11 Wealth Per Month –
Significant Project #1 – Roofing for the Main building structure – 15 Wealth.

Meanwhile, the end of the month has arrived and it is time to turn over the ring. Of course, Freya wants to have it kept… Fridirick tries to convince the group that they should hold on to the ring. The priests show up, and They go to get the ring. Enith is the first to touch the ring and she flees on foot, managing to sneak out. Fortunately, Vinter has a contingency plan – A locate object spell. He chases her on the back of his mount…

They catch up to her, but she is magically hiding, making it difficult. They try and talk her down. She’s resisting, but is at least resisting.

“I’m going to non-lethally assassinate my friend”

Eventually, they manage to break the items control over her. After some discussion they notice a few things: the bone is throbbing, and seems to be pulling in one direction. They discuss, and plan to return it to the cubby hole, hoping that will suppress it… but it doesn’t.

Messages are sent, and soon the Firetenders arrive. They say that this is perhaps a relic of the Clanless. A lead box was discussed as a potential solution, and the fire tenders go off to fetch one. The ring is left at the keep for now.

Freya shows up and also confirms that it is likely a creation of the Clanless. She basically tells Fridirick that he will be disowned if he lets it go. After some MORE discussion, Fridirick decides to let them study it, but keep his own control over it. when they go to move it, however, Brynn ‘accidentally’ puts the ring on.

He can’t take it off. but otherwise seems to maintain his mind, and further investigation shows the ring seems to have lost some of its power.

The party seems to be of the opinion that following the rings direction is the wisest path. In the middle of the night, Sabeen s called to the lighthouse, and they tell her that she has been trusted with this task. The task being: kill Brynn if she has to.

Gjarmundrae – the original creator/possessor of the ring (a sorcerer)

They reveal that the ring is mostly a guide to other things.

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2nd Campaign, Session 006: The Fifth Lord of the Chainspire

D&D Northwarde 2016-09-25: Sean taking Notes

Players

Allies/Rivals

  • Corinne- Ava Fridirick / Brynn
  • Sean - Fridirick Enith / Ava
  • Spes - Enith Fridirick / Ava
  • Chris - Brynn Fridirick / Ava
  • Paris - Sabeen Enith / Fridirick

Hirelings

  • DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
  • URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
  • HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic
  • JACOB – Male Human – 20’s – Merc – Leather & 2-Handed Axe, Beautiful

THIS TIME

A discussion on named NPC’s, followed by a discussion on how we want to handle money.

But now what? Treasure is moved around. Ava heads out to go get cleaned up and relax. Enith goes down to the pool to rinse off, and detects that the obelisk is magical. Fridirick organizes the loot. Sabeen also goes out with Ava.

Seven Bells (Hells Bells)
Attunment required, individually or as a Team

7 – Enchantment – Casts Sleep
6 – Necromancy – Casts Spare the Dying
5 – Conjuration – Conjure Animals (8 Bats Only)
4 – Illusion – Silence
3 – Necromancy – Fear
2 – Necromancy – Speak with Dead
1 – Necromancy – Animate Dead

Additional Powers if Played for Specific Songs

Eventually, the loot is parceled out – 300 gold per person. A little extra for the hirelings, but not much. Enith goes out to inform the Jarl of their success… but the guard and some of the visitors don’t take her seriously. Eventually they take her seriously, and allow her in to see the Jarl.

Naming of an NPC – Marten Almstedt – the Jarl

“There was a hole, and we blew it up so they can’t get back in.”

Eventually, the Jarl gets around to honoring his promise. But he is going to investigate and make sure that all has been taken care of.

Ava sings a song in the tavern while partying, boasting of their achievement. Highlights include:

  • Urden and the Skin Quiver
  • Fridirick Making them All Run
  • Brynn and the Poop Pit
  • Enith – Basically a Badass
  • Sabeen Attacking from the Shadows
  • Ava Exploding the Nasty Worms

Ava and Sabeen get free room and drinks from the performance.

Meanwhile, Fridirick is trying to bond with the sword, going through a variety of motions even as he thinks about the actions of the day. In the process, black chains (Tattoos) make their way up his arms… before disappearing. It’s a little bit weird.

But, Freya shows up, and Fridirick and Brynn show her the collected items. She insists that the relic should be taken back, but Fridirick insists on turning it over – but he will hold on to it for a short time.

The next morning – Fridirick convinces an unwilling Sabeen that he needs to hold on to the relic for a short time. She lets the keepers know that they can come out and see it. Then, around 10 three men from the Thanes. Fridirick heads down to show everyone around, with Ava and Enith in tow.

Freya shows up shortly thereafter, with her two guards, speak with Brynn before heading down to try and Find Fridirick. They managed to finish showing the Jarl’s men around. Then the Firetenders show up, and everyone is lead down to the final chamber. And now, Ragdarr show sup with a mead wagon.

Down below there is a tense moment where the group stands around, but eventually the Tenders seem to agree. Freya is planning to stay at the keep while studying.

Meanwhile, Ragdarr is trying to convince them to setup an exclusive relationship, and workers are showing up, which we try to hire as cleanup crew. 8 of them stay on (of the 11).

EXPENSE: 3 Solid Doors Bound with Metal. Time – 2 weeks. (45 GP)

The next day while Freya is investigating the relic, Ava talks to Vinter about the relic and learns a little bit about it. Later, Ava decides to ask Freya about using her bell to compelle the corpses to talk. Freya cautions her against it, saying that such things are dangerous – the dead don’t like to talk. However, Ava manages to convince her otherwise.

Sabeen invites her parents to be the Steward of the keep. They are uncertain, but come to visit. They take the tour and become the Stewards of the Chainspire.

First Major Investment: Get some Roofs

Titles Dispensed:

  • Chainspire Designer & Stylist
  • Master of Ceremonies & Official Mead Taster
  • Mistress of the Hunt and Udvauchen Slayer
  • Spymistress and Halfling Liason
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