D&D Northwarde 2016-09-11: Sean taking Notes
Paris – Absent
- Corinne- Ava Brynn / Fridirick
- Sean - Fridirick Brynn / Brynn
- Spes - Enith Brynn / Fridirick
- Chris - Brynn Fridirick / Fridirck
- DAHL – Male Half-Orc – Heavy Mace & Shield, Spear, Padded +1 HP, Foolish
- URDEN – Male Halfing – Quarterstaff, Spear, Padded +1 Dex Bonus, macho
- HAELGA – Female Human – Heavy Mace & Shield, Spear, Padded, Optimistic
- JACOB – Male Human – 20’s – Merc – Leather & 2-Handed Axe, Beautiful
Acquired some hirelings and got our asses kicked, but killed a good bit of Udvatchen in the process.
The party has fallen back, and decides to setup a small ‘camp’ over-watching the opening. The plan is to keep an eye on the entrance while we recover, and then go back in. It is decided that two watches will take place, and with the help of the Magic Mouth they hope to catch any Udvatchen that try to escape.
The night watch goes by uneventfully, save for a chance to re-catchup on old times with the new henchmen. Brynn clearly inspires young Dahl, giving him inspiration in the next part of the adventure. (All players take over one of the Henchmen). In the morning, Fridirick prepares a wonderful breakfast and rally’s everyone with a speech.
“Enith is easily won over by Food. Food is her favorite thing.”
Everyone agrees to go in to the dungeon once again, except for Haelga. She requires some additional convincing, but decides to go along with it – guarding the exit with a collection of donated arrows. Thus prepared, the party enters the dungeon once again.
Enith, taking point, makes it to the bottom and discovers that the corpses are gone, as well as some sort of trap mechanism. Sabeen is called forward, but she is unable to figure it out. The party just sets off the traps, one at a time, first using a rock, and then using Brynn’s mage hand. Enith explores the old ‘poop’ room, and hears a scratching sound… she calls her allies, but before they arrive, she is ambushed by the Udvatchen.
Ava and Fridirick are going SLOW – holding the group back, but Sabeen shoots one with an arrow. One of the Udvatchen runs for it, while the party moves forward and drops the second. Two dead Udvatchen, no injuries. The party rallies and sends Enith into the poo-hole.
… she creeps inward, her head still ringing from combat (1 on perception), and moves into the next room – stepping on a spear at the end (“Ouch!”) – she spends a few minutes searching the junk in the room, particularly looking for the ring that Sabeen was sent to seek (by the Temple of Fire). They abandon that direction for now and head down towards the way the Udvatchen, moving slowly and deliberately.
An Udvatchen jumps out, stabbing at Fridirick, but it deflects off of his shield. Fridirick knocks him down, and blocks the hall, while other members attack. Ava’s attack misses, but Sabeen stabs it brutally, cutting into it twice, but not quite killing it until Brynn burns it with his torch. Huzzah! With it dead they sweep through the next room, which appears to be some sort of messy bed quarters, perhaps a birthing room. It’s hard to say what they were before – perhaps servants quarters?
The next area is a natural cavern, and the stench of sulfur hangs in the air. At some point it might have been a dungeon area, as indicated by chains and manacles. The room itself seems to be a collection place for cast-off, leftovers of consumed humans. In one corner of the room there is one actual, still closed gate. It doesn’t look like the Udvatchen have ever opened that gate. As the party investigates, the mound of bodies starts to move!
Ava throws a vial of fire into the mix, wonderfully aimed! Some maggot looking things, nearly five feet long squirm out – on fire – and die after making a horrible noise. It is determined that the figures int he cell are undead as well – probably the same as those they saw before. Onward!
As the party advances, whatever was waiting for the party decides to press onward. The room itself seems to have an oily quality to it, as well as a strong sulfur scent. As they step forward, the floor attacks! The party begins to attack, but discovers that the ooze seems to dissolve weapons – which is bad! At least, metal that is. As the party wades into combat, Enith places a giant-slaying attack, destroying it! After it dissolves they continue their Journey.
The next chamber is large – a cavern beneath the fortress, with a drop off into water beyond that. The smell of sulfur is extra strong, and it seems like perhaps the lake is geo-thermally active (Hot Spa int he future!). While they are trying to decide on where to go, and what to do next, an Udvatchen drops on them. Looking up, they see the ceiling is squirming with activity!
MAJOR COMBAT BEGINS!
Through chance, Brynn manages to get in an attack before the mass of the enemies. He notices that the ones dropping on us from above have a net held between them. Scrambling out of the way, Brynn gets out of the way! Udvatchen rain down on the party from the ceiling, ripping into Brynn, Ava, and Fridirick. Enith and Sabeen are also assaulted. Fridirick uses holy power to TURN a bunch of them, while Moving into defensive position. Ava stabs one, dropping it, even as the party rallies together. Enith joins them, firing an arrow and dropping another.
The party has managed to pull back into a defensive possession and as they attack the mass, the group of Udvatchen start to break up. Ava sends forth a wrath of tentacles, hurting them badly, while the rest of the party adds damage as well – taking down a few more of the nasty little creatures.
A large one shows up on the horizon – even as the party, dispatches most of the Udvatchen. Fridirick steps forward, challenging the great beast to a duel – and it rushes forward using a MASSIVE TREE. It misses the magically protected Fridirick though, but moments later a swarm descends on the Paladin. Enith blasts them with thorns, and Ava rushes forward to blast them with Havard’s tentacles.
The big guy joins the fray, smashing through Fridirick’s defenses, even as the party continues to drop them. Yet even so, they are struggling to take enemies down. Fortunately, the array of attacks manages to finally drop the powerful beast and they go down. Udvatchen lie dead everywhere.
After a moment of consideration, the party decides to to press onward. Enith points out that most of them fled down into a steeply sloping path. The party goes down to check, and find a hole that goes down into the depths. There is a lot of conversation and the party decides to try and detonate it. Brynn clusters 5 of the charges together, then Ava lights it…
A sudden, dramatic, impressive explosion! the party flees the tremors, rushing back to the large main cave. Unfortunately, though it is sealed, the way out is also cutoff! The party looks around and sees a few things – one of the doors that are sealed elsewhere. More importantly, they see the 12th Obelisk! Around it hangs a variety of chains… ominous…
Some options are discussed, but the important thing right now is getting out. The party makes their way to the crumbled doorway on the far side. Swimming, climbing, and otherwise slowly making their way. Eventually, they realize they can use the giant club thing to make a bridge. On the other side, there is a hall full of the iron doors. It looks like it a burial chamber from the lords who once ruled this place.
At the far end is a stone door, which they use a battering ram to knock down. Success! Sure, there are still some Udvatchen – somewhere – but they seem to have scattered mostly. In the room beyond the party searches and finds a secret door – excellent! They retreat and take a short rest, sharing the tales of their adventure with Helga.
Returning to the secret door / panel, they managed to open it and reveal a cubby hole… a shelf, on which is a human finger bone… four feet long. Probably belonging to 60ft tall human. The party leaves it for now, and goes to the other locked stone door. Inside the room is a strange questions with pipes coming out of it. In the midst of the contraption is a corpse – some armadillo-esque creature. It looks like with some work we could have HEAT!
Meanwhile – inside the Sarcophagus – we find ALL OF THE LOOT! The lords liked to be buried with their possessions. Various gems, pearls, and other items. Armor, swords – pets – pretty much everything they had.